In trying to catch up on life, especially while my computer is a bit busy, I’m finding that I can still work on ink art away from the normal spot. Case in point, today’s first catch-up Alphabeast art.
I had a few “P” choices to pick from, but this one stood out quite a bit. The Peg Powler (I know, it sounds like a suburban realtor) is quite a creepy creature. It’s a take on the “old hag” stories that have been around in mythology. This old hag creeps up, from under the water, to the side of the river bank, grabs a victim (usually a child) by the ankles, and pulls them under to their doom.… Read the rest
Being an artist, to me anyway, involves taking chances. Though I value consistency, there’s something to be said for experimentation.
Experimenting with techniques and styles gives me a chance to explore areas I haven’t tried before, and really challenge the concepts of art. Not just in how I make things look, but the difference in procedures as well. To tread on unfamiliar ground, and attempt to survive it, is how I grow as an artist (and a person).
Case in point, my new piece below. I wanted to give a gift to the clients that commissioned me for my large acrylic painting, Selene at Bonifacio (see it here), and I thought a small painting of a similar idea would be a good.… Read the rest
I’ve been trying lately to get on a schedule of having regular, smaller works completed. The last month has proven instead to confound that plan, but I’m still hoping to get that worked out.
Case in point, my new painting for today. It’s meant to be a smaller, less involved painting, and for the overall series I think it will fit right in. The idea behind the smaller works is to do less complex ideas, versus the detail that I add on the larger pieces and digital works.
This idea came about mostly because of the dark figure in the center of the painting.… Read the rest
I’m fascinated by creatures of all sorts, especially those that are a bit on the creepy side. Case in point, “The Mouth of Sauron”, featured in the extended edition of the film The Lord of the Rings: The Return of the King.
In case you haven’t seen the extended versions of the LOTR trilogy (which you should, they are fantastic), here’s a YouTube link of just that scene in the film. Of course, if you haven’t seen the film, there is certainly a bit of spoiler here, so if you’d rather watch the full film first please do.… Read the rest
Previously on my site here (well, here), I talked about foil stamp designs. I posted examples of designs from one of the books by Brian Keene, A Gathering of Crows. Earlier this summer I had the opportunity to create the foil stamp designs for the second Maelstrom set of books from Thunderstorm Books as well.
Foil stamp design is a bit different than the usual color work, as I explained in that previous article. Briefly, you don’t have many colors (or even shades of gray) to toy with, you get just one color.… Read the rest
I toy with my procedures all of the time, to try to do things better. If not better, than more uniquely, or to a different effect or feel, I’m certainly a tinkerer. Case in point, clouds.
There are roughly 1, 192, 632,325 ways to make clouds digitally (“roughly”, he says), so by all means this is just one way to make them. But it’s worked on a few images of mine fairly well, and it’s a technique that’s easy to use in different ways, so here it is. I use Adobe Photoshop for art, but I’d imagine you could ape this technique in pretty much any art software.… Read the rest
I think it’s very important as an artist to get inspiration from all different kinds of things. Especially nature, which offers so many unique and interesting features that, as an artist, I can’t help but be inspired.
Sometimes it’s worth it to just take a drive, and see what’s around you. That might be cityscapes, or the ocean, or really just about anything that you can find near you. In my case, I’m very lucky to live in Colorado, which offers all kinds of different areas to check out.
Case in point, this weekend we visited Rocky Mountain National Park.… Read the rest
Being on Twitter (quite often) gives me the chance to see what other artists are up to, and the kinds of projects that they work on. Case in point, yesterday Eric Orchard posted one of his sketches, and the idea came up that it would be fun if a bunch of artists decided to get together and post their own works in progress, at a certain time every day.
So today, we started doing just that.
Today we’ve had a good response, artists posting on Twitter under the hashtag “#10oclockart” as it gets to 10 am their time.… Read the rest
Despite the bad way that my year is going, I still manage to get some great projects by some wonderful authors. Case in point, I was given the chance to work on author Ray Garton‘s new book, Vortex, out soon from Cemetery Dance. It’s a great honor not only to work with one of Ray’s stories, but to work with an always helpful and constructive publisher like Cemetery Dance as well.
For the cover, I wanted something that showed the main characters. The trick of it was, the creature of the book was both a character the reader has sympathy for, yet still very violent.… Read the rest
My latest article for Apex Magazine (check it out here) is about, as an artist who likes being noticed, learning how to approach people. It’s not easy, and being a wallflower most of life it really becomes a challenge.
As the article I wrote discusses, putting that first step out can be difficult, but can be very rewarding. Case in point, on a whim I decided to ask about the art on the walls at the local art store (Jerry’s Artarama in Fort Collins, Colorado). My brain kept saying things like, “don’t ask about art”.… Read the rest
I decided that I should take a break from inking monsters, and try something that has less texture to it. Texture is fun with characters, but I want to challenge myself by working with images that don’t necessarily have a lot of texture in the important areas.
Case in point, this new ink that I’ve now completed. It’s based on Peter Lorre’s character from the film M, and, though there is certainly a lot of texture in the piece, it’s his face that doesn’t have a lot of it.
Inking his face, I had to use very light lines, spaced fairly far apart (relatively).… Read the rest