Life has ups and downs of course, and I’ve said plenty of times that art is a great catharsis. I used that catharsis this very morning, for a new digital piece.
I like digital art, in this case more photomanipulation than full, line by line sort of art. My style(s) of art usually has a lot of brush strokes, an illustrative reality so to speak. But sometimes I like to explore the chaos of my mind, and often I choose to combine photographs with brushstrokes, textures, pretty much wherever the art leads.… Read the rest
For this week’s Alphabeast creation, I came across the description of a type of mean faerie, called an “unseelie”. Now, in the many descriptions I’ve come across, sometimes it’s described as the “unseelie court”, and sometimes as the creature itself.
In either case, the unseelie is seen as a very mean faerie, one that tends to be very dark as well. Sometimes they are mentioned as being evil, and other times they just go out of their way not to be so helpful.
For my ink art, I’ve decided to take the fully darker route with it (me?… Read the rest
I’ve been a big fan of the film Dark City since I saw in the theater back in the 90’s. For awhile now, I’ve been considering doing some ink art of one of the creatures from the film. They are known as “the strangers’, and our hero (played by Rufus Sewell) has to go up against them.
They fit pretty well with the Alphabeasts idea, being aliens (or something) as they are, and so I went for it. Here is the ink version, 5″ x 7” on 140 lb. Cold Press (click on the image for a larger version).… Read the rest
I’m gradually starting to get caught back up, after a disastrous few months. I decided that I didn’t want to end 2011 with nothing completed, so I manged to kick out two pieces of art in the last couple of days. The first was the skatedeck art, The All-Mighty Dollar (see it here), and below is the second one.
This one doesn’t quite catch me up to the current Alphabeasts letter (it’s about to be “L”), but hopefully I can start the week with an “L” image. This one is for “J”, and it’s based on the Japanese mythological character of the jikininki.… Read the rest
For this week’s Alphabeasts entry, I decided to stick with Valve’s games, albeit a slightly older one. From the Half Life series, there are these little creatures called “headcrabs”, which I thought would be fun.
Headcrabs like to throw themselves at you, and can be pretty annoying. With the trusty crowbar they aren’t too hard to beat (BA DUM CHEE!), but when they attach themselves to a victim they make the person a zombie. Those are a little harder to destroy, and have a tendency to scare the crap out of you when you are least expecting it.… Read the rest
I’m having fun with the Alphabeasts project (visit http://alphabeasts.tumblr.com/ for more info), it’s making me really think about what I want to do for it. The creatures are all different as well, so it’s a good challenge to come up with different textures and ideas. On top of that, getting away from working with photos, while a good project on its own, has been good for my confidence.
This week’s creature is an Eloko, from the Mongo-Nkundo language. It’s a sort of dwarf creature, mean as all can be. Here’s a description from http://www.statemaster.com/encyclopedia/Eloko:
The Biloko [plural for Eloko] live in hollow trees and are dressed only in leaves.… Read the rest
Despite the bad way that my year is going, I still manage to get some great projects by some wonderful authors. Case in point, I was given the chance to work on author Ray Garton‘s new book, Vortex, out soon from Cemetery Dance. It’s a great honor not only to work with one of Ray’s stories, but to work with an always helpful and constructive publisher like Cemetery Dance as well.
For the cover, I wanted something that showed the main characters. The trick of it was, the creature of the book was both a character the reader has sympathy for, yet still very violent.… Read the rest
I’ve been wanting to try and do art for one of the special days that come up. Certain birthdays of actors, or film release dates, anniversaries, that sort of thing. So I took a little time away from finishing up some publishing work and gave it a go.
Today would have been actor Peter Cushing’s birthday, and I thought, since I’ve wanted to do an ink of him for some time, that I’d try it. It’s based on his character from the first Star Wars, Grand Moff Tarkin, who’s in control of the Death Star.… Read the rest
I’ve been busy as of late, with commissions, local art sales and creation, job searching, various levels of depression. Coupled with those things, I’ve also had a terrible internet connection, which has caused a number of things to fall behind.
In the process of trying to get caught back up, I did manage to squeeze out a new piece of art. Now, truth be told, I managed to do a few pieces of art, which you’ll see in an upcoming publication. Provided my internet stays on.
My friend asked me about doing a certain kind of art of a building.… Read the rest
I decided that I should take a break from inking monsters, and try something that has less texture to it. Texture is fun with characters, but I want to challenge myself by working with images that don’t necessarily have a lot of texture in the important areas.
Case in point, this new ink that I’ve now completed. It’s based on Peter Lorre’s character from the film M, and, though there is certainly a lot of texture in the piece, it’s his face that doesn’t have a lot of it.
Inking his face, I had to use very light lines, spaced fairly far apart (relatively).… Read the rest
While I’m working on these ink cards, I’m trying a few different ideas out. Of course, one idea is purely commerce driven, I’m unemployed and selling things keeps food on the table. But artistically, there are a few things at play here.
First, I’m trying to relearn what I knew about inks so many years ago. Ink art can be a challenge, using a few lines to create a reality. There are certain methods to approach creating texture, like the weight of the line, the directions of the crosshatching next to other lines, and so on.… Read the rest
It combines textures, architectures and seemingly a whole new world, and it caught my eye immediately.
There are so many textures, views, styles and all kinds of visuals that an artist can easily spend a lifetime learning just the natural side of art.
My good friend Kirk Alberts suggested making my blog partly about design and art techniques, so I thought I’d give it a try. This one’s on Photoshop’s Warp abilities.
One thing I missed from using Corel PhotoPaint all the time was the warp abilities that Photopaint had. There were certainly ways around that in Photoshop, and maybe I just missed other easier ways. It might have been that I didn’t like how they worked. But I use it quite a bit in CS3, and it’s fantastic.
One thing I do a lot is use textures. … Read the rest